Buster Friently
Rosen Association
1898
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Posted - 2014.03.05 15:08:00 -
[1] - Quote
Disturbingly Bored wrote:1) Damage Modifiers
By reducing complex damage modifiers to 5%, they are now worse than complex shield extenders on every possible fit.
There is no fit, none whatsoever, where shield extenders do not represent more than 5% of a dropsuit's total HP. Which means that outside of sniping, which has now been sorely nerfed, damage mods are totally useless.
CCP, you are removing diversity from the game. Everyone is simply going to dual-tank now.
2) Assault Rifle nerf
While in general good, the Gallente Assault Rifle did not need that severe of a nerf. As a matter of fact, it needed to remain close to its current stats to truly be the close-range bruiser option of the rifle class.
32 damage would have done it, 30 is too much of a nerf.
3) SMG nerf
I understand the need to nerf the SMG so it isn't as good as the rifles, but must the MagSec still have HIGHER DPS AND RANGE? New SMG is 350 DPS and 17m optimal, new Magsec is 355 DPS and 40m optimal. How is that balanced?
(Yes, I am ignoring charge up time. The Rail Rifle has shown this is not an issue at all to work around.)
4) The HMG needs a damage nerf along with the rifles.
Yeah, I said it. Suck it up fellow fatties.
With all the rifles getting an 8-15% damage nerf, the HMG is now comparatively that much more powerful. And with the Sentinel changes coming in 1.8, we are quickly heading to a state where HMG Sentinels will be the new overpowered FOTM.
Nerf HMG damage by 10% for this patch to maintain balance, otherwise the weapon with the highest DPS in the game will be the only full-auto weapon that maintained old TTK.
Pardon the immediate forum rage, but I'd hoped you guys had more sense than this. LERN2BALNCE boys.
You are right about the damage mods. Further more, the reduction in damage mod effectiveness nerfs snipers, which have been marginalized for a while now. Snipers need to be effective in order to perform any suppressive capability.
As a result of the damage mod nerf, sniper rifles should be buffed some.
The rest of your points are pretty invalid. SMGs definitely needed a nerf along with nearly all of the hitscan weapons. HMGs have been weaksauce for too long now, and the lack of nerf is a positive thing for the game.
They did miss a buff to the flaylock though, and a weakening of the AA. Both of these changes are needed to go along with 1.8. |